A device as small as a bag of luggage or large suitcase, an EMP immediately deactivates all unshielded electronic devices within 20’. The device attacks each item with a 3d6 vs. the item’s DEFENSE, and on a success the device shuts down for 3 turns. Mechanoid creatures are not deactivated, but they do suffer 1d6 ion damage from a successful attack and are stunned. An EMP can only be used once.