A device as small as a bag of luggage or large suitcase, an EMP immediately deactivates all unshielded electronic devices within 20’. The device attacks each item with a 3d6 vs. the item’s DEFENSE, and on a success the device shuts down for 1 minute.
Mechanoid creatures such as robots are not deactivated, but they do suffer 2d6 damage from a successful attack and are Dazed.