A dartgun can be used to fire a small needle via compressed air. The needle does not inflict damage, but can be used to deliver chemicals including tranquilizers and poisons. Roll the dart's damage (1d6) as normal, however, to see if it penetrates the target's SOAK, remembering that a 6 always penetrates SOAK. These injections are expensive, but very effective.
Darts cannot make critical hits - they automatically inflict statuses on a regular hit.
Damage - | Range 5 | Size small | Weight 1 lb
Tranquilizer (150cr) - Sleeping
Poison (150cr) - Sick, Poisoned
Paralysis (1,000cr) - Restrained
Pain (175cr) - Pain
Hallucinogen (200cr) - Confused